Testing Evolution – The Results

This is part of a series: Testing Evolution

I figured out how to test evolution and I wrote an evolution simulator.  Here are the exact results I get when I run it, and some examples of the same phenomena from biology:

Continue reading Testing Evolution – The Results

Testing Evolution – How I Did It

Muller's Foundry Screenshot - A Mutant That's Better Than the Original

This is part of a series: Testing Evolution

I’m writing this post mainly for anyone who wants to make their own version of my evolution simulator, to prove to themselves that I really got it right. I’ll still try to make it accessible to non-geeks.

I figured out how to test evolution, now it was time to actually do it. In this post, I’ll describe in detail the way that I wrote my evolution simulator.

Outline

Continue reading Testing Evolution – How I Did It

Testing Evolution – How to Do It

Sketch by Leonardo da Vinci

This is part of a series: Testing Evolution

This post is mainly written for anyone who wants to duplicate my results. I’ll try to make it accessible to non-geeks, but there are a lot of technical details.

Summary:

  • I used an evolution simulator to test evolution because that was the easiest way to do it with my skill set
  • My big insight: mutation and natural selection are, for lack of a better term, platform-independent
  • I clarify what exactly mutation and natural selection are, and why I can do the same process to self-copying programs
  • I give examples of other evolutionary algorithms, to give an idea of what most of their authors’ goals are and how they write them
  • I list the main differences between my algorithm and most evolutionary algorithms
    1. They do artificial selection, while mine does natural selection
    2. They usually make their creatures a collection of settings or useful attributes, while I made mine actual programs written in a general-purpose programming language
    3. They mutate as few things as practical, while mine mutates the entire creature’s source code
    4. They reward small, but insignificant improvements, while mine only rewards changes that significantly improve a creature’s ability to spread its genes
    5. They put the creature copier in the simulator, while I put it in each creature

I wanted to test Atheism by testing evolution, but I needed to decide how.

Continue reading Testing Evolution – How to Do It